Q: Write a brief statement on your philosophy of using games in the classrooms (from the teacher and the learner's point of view).
A: I am a kind of conservative person, in the beginning, I didn't really agree on the game-literacy. But after the research and through the well-designed lesson plan, I can understand why there are more and more teachers embracing the idea.
As a teacher, I am always learning as my students. Nowadays, we all live a changing era. It's difficult to escape from technology, so the best strategy is to know how to control it. Anything if that can boost students' learning, I would like to give a try. But I would say it's very important to help students balance, no matter in terms of time, health or their communication(ratio of virtual and real). Technology is a useful tool, but I would also ponder what I could design a lesson plan without tech. Under this circumstance, I can enable myself in every kind of scenario and set an example for my students: we can still alive without internet and keep learning.
As a learner, when a teacher can apply tech in class, I am not just motivated but also praise teacher's effort. I know I can survive in the future and communicate with everyone in every corner. Tech is not so alien in my generation, but most of the time I just play a game to kill time. If I can understand how to create my own game and learn more about the process, I would like to redefine the education and expect every school day.
A: I am a kind of conservative person, in the beginning, I didn't really agree on the game-literacy. But after the research and through the well-designed lesson plan, I can understand why there are more and more teachers embracing the idea.
As a teacher, I am always learning as my students. Nowadays, we all live a changing era. It's difficult to escape from technology, so the best strategy is to know how to control it. Anything if that can boost students' learning, I would like to give a try. But I would say it's very important to help students balance, no matter in terms of time, health or their communication(ratio of virtual and real). Technology is a useful tool, but I would also ponder what I could design a lesson plan without tech. Under this circumstance, I can enable myself in every kind of scenario and set an example for my students: we can still alive without internet and keep learning.
As a learner, when a teacher can apply tech in class, I am not just motivated but also praise teacher's effort. I know I can survive in the future and communicate with everyone in every corner. Tech is not so alien in my generation, but most of the time I just play a game to kill time. If I can understand how to create my own game and learn more about the process, I would like to redefine the education and expect every school day.
I think you make a very good point about technology and knowing how to control it. I feel there needs to be a "happy medium" when it comes to gaming in the classroom. Shouldn't be overdone be still give students the opportunity to use it.
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